Note: The job is a remote job and is open to candidates in USA. Hasbro is a company that connects people around the world through play and imagination. They are seeking a digital UX Designer for Magic: The Gathering Arena to craft and own end-to-end player experiences, collaborating with cross-functional teams to ship high-quality, intuitive, and accessible experiences for millions of players.
Responsibilities
- Own and improve end-to-end UX design for Arena features from concept to implementation, prioritized by Product Owners and in alignment with the Director of UX
- Design clear, scalable interaction patterns across sophisticated systems (collection, deck-building, events, store, onboarding)
- Partner with cross-functional teams to plan, develop through cycles, and ship player-facing features. (feature design, UX/UI, engineering, art, production, QA.)
- Use design reviews, playtests, player research, and analytics to identify friction and drive measurable UX improvements
- Develop prototypes to validate solutions to de-risk design decisions and align implementation
- Contribute to and evolve Arena’s UI/UX standards (patterns, guidelines, documentation), helping keep the experience consistent as the game grows
Skills
- 3+ years of UX or interaction design experience, with shipped work in games or sophisticated consumer products
- Experience in crafting strategies for intricate platforms and multi-phase processes
- Ability to communicate clearly and partner optimally with design, engineering, and product
- Ability to design for sophisticated systems and multi-step flows, balancing clarity, delight, and constraints
- Proficiency with modern design/prototyping tools—Figma is essential—and comfort collaborating in cross-functional workflows
- Comfort operating in an agile, iterative environment and prioritizing effectively
- Passion for Magic: The Gathering and/or trading card games
- Contributed to a cross-platform UX for live games, delivering responsive experiences that feel native across PC and mobile platforms
- Figma and Unity experience on a shipped digital product (live-service experience is a plus)
- Accessibility experience (WCAG principles; inclusive design audits and improvements)
- Familiarity with the European Accessibility Act (EAA)
- Familiarity with user experience iteration based on data insights
- Experience with research methodologies (e.g., usability tests, interviews, surveys) and interest in helping enable a growing usability research practice
Benefits
- Annual and long-term incentives as part of their overall compensation package
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
Company Overview
Hasbro is engaged in providing children’s and family leisure time products with brands and entertainment properties. It was founded in 1977, and is headquartered in Pawtucket, Rhode Island, USA, with a workforce of 5001-10000 employees. Its website is https://shop.hasbro.com.